Spells & Magic

Spell Lists

Magic in the Three Kingdoms is distinctive from other campaign settings in that the school of Necromancy does not exist. In fact, the concept of “necromancy” is a multidisciplinary philosophy that focuses on the more sinister aspects of magic as it applies to the other schools. Please see the Classes section on how this applies to wizards who specialize in necromancy. As a consequence, this change also effects the classification of various healing spells. This was done to better demonstrate that inflict- and cure- spells are really two sides of the same coin. The following table shows the reclassification of spells from the Player’s Handbook to the schools as they exist in the Three Kingdoms. Please note, this only changes the school affiliation of these spells. Any other descriptors (such as mind-affecting, fear, evil) still apply. Classification of spells from other sources will be determined on a case-by-case basis.

Spell Old School New School
Animate Dead Necromancy Transmutation
Astral Projection Necromancy Conjuration(teleportation)
Bestow Curse Necromancy Enchantment(compulsion)
Blight Necromancy Transmutation
Blindness/Deafness Necromancy Transmutation
Cause Fear Necromancy Enchantment(charm)
Chill Touch Necromancy Transmutation
Circle of Death Necromancy Evocation
Clone Necromancy Conjuration(creation, calling)
Command Undead Necromancy Enchantment(compulsion)
Contagion Necromancy Conjuration(summoning)
Control Undead Necromancy Enchantment(compulsion)
Create Greater Undead Necromancy Transmutation
Create Undead Necromancy Transmutation
Cure Critical Wounds Conjuration(healing) Transmutation
Cure Critical Wounds, Mass Conjuration(healing) Transmutation
Cure Light Wounds Conjuration(healing) Transmutation
Cure Light Wounds, Mass Conjuration(healing) Transmutation
Cure Minor Wounds Conjuration(healing) Transmutation
Cure Moderate Wounds Conjuration(healing) Transmutation
Cure Moderate Wounds, Mass Conjuration(healing) Transmutation
Cure Serious Wounds Conjuration(healing) Transmutation
Cure Serious Wounds, Mass Conjuration(healing) Transmutation
Curse Water Necromancy Transmutation
Death Knell Necromancy Transmutation
Death Ward Necromancy Abjuration
Deathwatch Necromancy Divination
Delay Poison Conjuration(healing) Abjuration
Destruction Necromancy Evocation
Disrupt Undead Necromancy Evocation
Doom Necromancy Enchantment(charm)
Energy Drain Necromancy Transmutation
Enervation Necromancy Transmutation
Eyebite Necromancy Enchantment(compulsion)
False Life Necromancy Transmutation
Fear Necromancy Enchantment(charm)
Finger of Death Necromancy Evocation
Gentle Repose Necromancy Transmutation
Ghoul Touch Necromancy Transmutation
Halt Undead Necromancy Enchantment(compulsion)
Harm Necromancy Transmutation
Heal Conjuration(healing) Transmutation
Heal Mount Conjuration(healing) Transmutation
Heal, Mass Conjuration(healing) Transmutation
Horrid Wilting Necromancy Transmutation
Inflict Critical Wounds Necromancy Transmutation
Inflict Critical Wounds, Mass Necromancy Transmutation
Inflict Light Wounds Necromancy Transmutation
Inflict Light Wounds, Mass Necromancy Transmutation
Inflict Minor Wounds Necromancy Transmutation
Inflict Moderate Wounds Necromancy Transmutation
Inflict Moderate Wounds, Mass Necromancy Transmutation
Inflict Serious Wounds Necromancy Transmutation
Inflict Serious Wounds, Mass Necromancy Transmutation
Magic Jar Necromancy Conjuration(summoning)
Mark of Justice Necromancy Enchantment(compulsion)
Neutralize Poison Conjuration(healing) Abjuration
Poison Necromancy Conjuration(creation)
Raise Dead Conjuration(healing) Conjuration(calling)
Ray of Enfeeblement Necromancy Transmutation
Ray of Exhaustion Necromancy Enchantment(compulsion)
Regenerate Conjuration(healing) Transmutation
Remove Blindness/Deafness Conjuration(healing) Transmutation
Remove Disease Conjuration(healing) Abjuration
Remove Paralysis Conjuration(healing) Transmutation
Restoration Conjuration(healing) Transmutation
Restoration, Greater Conjuration(healing) Transmutation
Restoration, Lesser Conjuration(healing) Transmutation
Resurrection Conjuration(healing) Conjuration(calling)
Scare Necromancy Enchantment(charm)
Slay Living Necromancy Evocation
Soul Bind Necromancy Conjuration(calling)
Speak with Dead Necromancy Divination
Spectral Hand Necromancy Transmutation
Symbol of Death Necromancy Evocation
Symbol of Fear Necromancy Enchantment(charm)
Symbol of Pain Necromancy Enchantment(compulsion)
Symbol of Weakness Necromancy Transmutation
Touch of Fatigue Necromancy Enchantment(compulsion)
True Resurrection Conjuration(healing) Conjuration(calling)
Undeath to Death Necromancy Evocation
Vampiric Touch Necromancy Transmutation
Wail of the Banshee Necromancy Evocation
Waves of Exhaustion Necromancy Enchantment(compulsion)
Waves of Fatigue Necromancy Enchantment(compulsion)

0 Level Spells

Bleed

Transmutation
Level: Cleric 0
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

Description

You cause a living creature that is below 0 hit points, but stabilized, to resume dying. Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature begins dying, taking 1 point of damage per round. The creature can be stabilized later normally.

Stabilize

Transmutation
Level: Cleric 0, Druid 0
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Description

You stanch the most grievous wounds of a dying creature. Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.