Skills & Feats

Any new or modified skills or feats available in the Three Kingdoms appear here.

Feats

Greater Spell Level Advancement [General]

Prerequisites

Spell Level Advancement, Improved Spell Level Advancement, Spellcraft 16 ranks, Ability to cast 6th level spells

Benefit

When taking this feat, select a spellcasting class that you have the ability to cast 6th level spells with. For the purpose of determining the highest level of spells that you are able to prepare or cast, consider the requisite ability tied to that class to be 2 point higher. This bonus stacks with the ones given by Spell Level Advancement and Improved Spell Level Advancement.

Normal

In order to prepare or cast a spell, a spellcaster’s requisite ability score needs to be equal to 10+spell level.

Special

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different class.

Improved Spell Level Advancement [General]

Prerequisites

Spell Level Advancement, Spellcraft 12 ranks, Ability to cast 4th level spells

Benefit

When taking this feat, select a spellcasting class that you have the ability to cast 4th level spells with. For the purpose of determining the highest level of spells that you are able to prepare or cast, consider the requisite ability tied to that class to be 2 point higher. This bonus stacks with the one given by Spell Level Advancement.

Normal

In order to prepare or cast a spell, a spellcaster’s requisite ability score needs to be equal to 10+spell level.

Special

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different class.

Quicken Infusion [Metamagic]

Prerequisite

Ability to imbue infusions

Benefit

Once per day, an infusion my be imbued in one round.

Normal

Many infusions take a minute or more to imbue.

Special

An Artificer may select Quicken Infusion as one of his Artificer bonus feats.

You can gain Quicken Infusion multiple times. Its effects stack. Each time you take the feat, you can quicken an infusion one additional time per day.

Quick Potion [Item Creation]

Prerequisites

Brew Potion, Caster Level 3rd

Benefit

Once per day, you can transform water in a flask so that it is capable of storing a spell in the manner of a potion. Once prepared, you or any other spellcaster can cast a spell into the water, transforming the water into a potion of the appropriate type. Potions created in this manner last only 1 hour/caster level (of the character who cast the spell). Only spells suitable for making potions can be used in this way. Activating this feat takes 1 minute and can incur attacks of opportunity.

Normal

Potions are normally created through the use of the Brew Potion feat, and can take at least a day to create.

Special

An Artificer may select Quick Potion as one of his Artificer bonus feats.

Spell Level Advancement [General]

Prerequisites

Spellcraft 8 ranks, Ability to cast 2nd level spells

Benefit

When taking this feat, select a spellcasting class that you have the ability to cast 2nd level spells with. For the purpose of determining the highest level of spells that you are able to prepare or cast, consider the requisite ability tied to that class to be 2 point higher.

Normal

In order to prepare or cast a spell, a spellcaster’s requisite ability score needs to be equal to 10+spell level.

Special

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different class.

Toughness [General]

Benefit

You gain a number of hit points equal to your current Hit Dice. Each time you gain a HD (such as by gaining a level), you gain 1 additional hit point. Conversely, if you lose a HD, you lose 1 hit point permanently.

Special

A fighter may select Toughness as one of his fighter bonus feats.