Spell Lists
Magic in the Three Kingdoms is distinctive from other campaign settings in that the school of Necromancy does not exist. In fact, the concept of “necromancy” is a multidisciplinary philosophy that focuses on the more sinister aspects of magic as it applies to the other schools. Please see the Classes section on how this applies to wizards who specialize in necromancy. As a consequence, this change also effects the classification of various healing spells. This was done to better demonstrate that inflict- and cure- spells are really two sides of the same coin. The following table shows the reclassification of spells from the Player’s Handbook to the schools as they exist in the Three Kingdoms. Please note, this only changes the school affiliation of these spells. Any other descriptors (such as mind-affecting, fear, evil) still apply. Classification of spells from other sources will be determined on a case-by-case basis.
Spell | Old School | New School |
Animate Dead | Necromancy | Transmutation |
Astral Projection | Necromancy | Conjuration(teleportation) |
Bestow Curse | Necromancy | Enchantment(compulsion) |
Blight | Necromancy | Transmutation |
Blindness/Deafness | Necromancy | Transmutation |
Cause Fear | Necromancy | Enchantment(charm) |
Chill Touch | Necromancy | Transmutation |
Circle of Death | Necromancy | Evocation |
Clone | Necromancy | Conjuration(creation, calling) |
Command Undead | Necromancy | Enchantment(compulsion) |
Contagion | Necromancy | Conjuration(summoning) |
Control Undead | Necromancy | Enchantment(compulsion) |
Create Greater Undead | Necromancy | Transmutation |
Create Undead | Necromancy | Transmutation |
Cure Critical Wounds | Conjuration(healing) | Transmutation |
Cure Critical Wounds, Mass | Conjuration(healing) | Transmutation |
Cure Light Wounds | Conjuration(healing) | Transmutation |
Cure Light Wounds, Mass | Conjuration(healing) | Transmutation |
Cure Minor Wounds | Conjuration(healing) | Transmutation |
Cure Moderate Wounds | Conjuration(healing) | Transmutation |
Cure Moderate Wounds, Mass | Conjuration(healing) | Transmutation |
Cure Serious Wounds | Conjuration(healing) | Transmutation |
Cure Serious Wounds, Mass | Conjuration(healing) | Transmutation |
Curse Water | Necromancy | Transmutation |
Death Knell | Necromancy | Transmutation |
Death Ward | Necromancy | Abjuration |
Deathwatch | Necromancy | Divination |
Delay Poison | Conjuration(healing) | Abjuration |
Destruction | Necromancy | Evocation |
Disrupt Undead | Necromancy | Evocation |
Doom | Necromancy | Enchantment(charm) |
Energy Drain | Necromancy | Transmutation |
Enervation | Necromancy | Transmutation |
Eyebite | Necromancy | Enchantment(compulsion) |
False Life | Necromancy | Transmutation |
Fear | Necromancy | Enchantment(charm) |
Finger of Death | Necromancy | Evocation |
Gentle Repose | Necromancy | Transmutation |
Ghoul Touch | Necromancy | Transmutation |
Halt Undead | Necromancy | Enchantment(compulsion) |
Harm | Necromancy | Transmutation |
Heal | Conjuration(healing) | Transmutation |
Heal Mount | Conjuration(healing) | Transmutation |
Heal, Mass | Conjuration(healing) | Transmutation |
Horrid Wilting | Necromancy | Transmutation |
Inflict Critical Wounds | Necromancy | Transmutation |
Inflict Critical Wounds, Mass | Necromancy | Transmutation |
Inflict Light Wounds | Necromancy | Transmutation |
Inflict Light Wounds, Mass | Necromancy | Transmutation |
Inflict Minor Wounds | Necromancy | Transmutation |
Inflict Moderate Wounds | Necromancy | Transmutation |
Inflict Moderate Wounds, Mass | Necromancy | Transmutation |
Inflict Serious Wounds | Necromancy | Transmutation |
Inflict Serious Wounds, Mass | Necromancy | Transmutation |
Magic Jar | Necromancy | Conjuration(summoning) |
Mark of Justice | Necromancy | Enchantment(compulsion) |
Neutralize Poison | Conjuration(healing) | Abjuration |
Poison | Necromancy | Conjuration(creation) |
Raise Dead | Conjuration(healing) | Conjuration(calling) |
Ray of Enfeeblement | Necromancy | Transmutation |
Ray of Exhaustion | Necromancy | Enchantment(compulsion) |
Regenerate | Conjuration(healing) | Transmutation |
Remove Blindness/Deafness | Conjuration(healing) | Transmutation |
Remove Disease | Conjuration(healing) | Abjuration |
Remove Paralysis | Conjuration(healing) | Transmutation |
Restoration | Conjuration(healing) | Transmutation |
Restoration, Greater | Conjuration(healing) | Transmutation |
Restoration, Lesser | Conjuration(healing) | Transmutation |
Resurrection | Conjuration(healing) | Conjuration(calling) |
Scare | Necromancy | Enchantment(charm) |
Slay Living | Necromancy | Evocation |
Soul Bind | Necromancy | Conjuration(calling) |
Speak with Dead | Necromancy | Divination |
Spectral Hand | Necromancy | Transmutation |
Symbol of Death | Necromancy | Evocation |
Symbol of Fear | Necromancy | Enchantment(charm) |
Symbol of Pain | Necromancy | Enchantment(compulsion) |
Symbol of Weakness | Necromancy | Transmutation |
Touch of Fatigue | Necromancy | Enchantment(compulsion) |
True Resurrection | Conjuration(healing) | Conjuration(calling) |
Undeath to Death | Necromancy | Evocation |
Vampiric Touch | Necromancy | Transmutation |
Wail of the Banshee | Necromancy | Evocation |
Waves of Exhaustion | Necromancy | Enchantment(compulsion) |
Waves of Fatigue | Necromancy | Enchantment(compulsion) |
0 Level Spells
Bleed
Transmutation
Level: Cleric 0
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
Description
You cause a living creature that is below 0 hit points, but stabilized, to resume dying. Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature begins dying, taking 1 point of damage per round. The creature can be stabilized later normally.
Stabilize
Transmutation
Level: Cleric 0, Druid 0
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Description
You stanch the most grievous wounds of a dying creature. Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.